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Hatch a City! πŸ₯šπŸ™οΈ [BETA]

Hatch a City! πŸ₯šπŸ™οΈ [BETA]

A Roblox experience owned by Yanmiayn Studios.

TycoonENcity-buildingstealth-heistegg-hatching

Description (written by the developer; not a statement by this register)

πŸ™οΈ Welcome to Hatch & Heist! HOW TO PLAY: πŸ₯š Buy Eggs β†’ πŸ™οΈ Hatch Buildings β†’ πŸ’° Earn Cash β†’ πŸ•΅οΈ Steal Eggs from Rival Cities! Build and defend the richest city, one egg at a time. ✨ Find rare eggs on the conveyor 🏠 Hatch houses, shops, towers, and secret buildings πŸ’΅ Collect cash every second from completed buildings πŸ•΅οΈ Steal unhatched eggs from other players πŸƒ Carry stolen eggs back to your base to claim them πŸ‘Š Click thieves with empty hands to recover your eggs πŸ”’ Once hatched, your buildings are permanently safe β›² Place fountains to boost luck and building size πŸ”¨ Move and sell buildings or terrain to create your perfect city Can you hatch rare buildings, protect your eggs, and build the richest city on the server? πŸ‘ Like + Favorite for more updates! 🌎 An English-first global experience by INYERMO Developed by @bernarby_7

Last updated by the developer 11 Aug 2026, 10:55 UTC.

6
playing (measured 12 Aug 2026, 01:46 UTC)
2,515
lifetime visits
73%
liked (16 πŸ‘ / 6 πŸ‘Ž)
134
favourites (53.3 per 1k visits)
10 August 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 01:469first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Auto Collect Forever
249 R$
Better Luck Forever
199 R$
2x Coins Forever
199 R$
2x Building Size
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome514 Β· 0.00% win
First Hatch Β· collection287 Β· 0.00% win
First Theft Β· progression0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

737674.518 August 2026 β€” 75 % liked28 August 2026 β€” 75 % liked7 September 2026 β€” 76 % liked17 October 2026 β€” 73 % liked18 August 202617 October 2026
4 measurements spanning 60 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 73–76 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 21:4873-3
7 Sept 2026, 15:4576+1
28 Aug 2026, 15:2075no change
18 Aug 2026, 15:0475first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.