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Make Zombie Strong

Make Zombie Strong

A Roblox experience owned by Zombie Eats The World.

TycoonENzombiemergebase defense

Description (written by the developer; not a statement by this register)

🧟 Welcome to Make Zombie Strong! 👍 Like the game and join the community 🥫 Open Tins and collect different Zombies ⚔️ Send them to the middle to battle for Brains 🧠 Bring Brains back to your base safely 💪 Zombies eat brains to level up and get stronger 🏰 Upgrade your base with brains 🧬 Merge Zombies to make them better 🔄 Rebirth to get more upgrades and boosts

Last updated by the developer 19 Aug 2026, 03:57 UTC.

31
playing (measured 19 Aug 2026, 14:15 UTC)
10,298
lifetime visits
72%
liked (305 👍 / 121 👎)
624
favourites (60.6 per 1k visits)
10 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 14:1531first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Brains
199 R$
2x Feeders
149 R$
2x XP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

E · other98,116 · 100.0% win
I · other98,065 · 100.0% win
B · other98,042 · 100.0% win
M · other98,029 · 100.0% win
O · other97,999 · 100.0% win
Z · other97,946 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

537262.519 August 2026 — 53 % liked29 August 2026 — 72 % liked8 September 2026 — 72 % liked18 September 2026 — 72 % liked28 September 2026 — 72 % liked8 October 2026 — 72 % liked18 October 2026 — 72 % liked19 August 202618 October 2026
7 measurements spanning 60 days, net +19. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Oct 2026, 14:1972no change
8 Oct 2026, 14:1972no change
28 Sept 2026, 14:1872no change
18 Sept 2026, 14:1872no change
8 Sept 2026, 14:1872no change
29 Aug 2026, 14:1572+19
19 Aug 2026, 14:1553first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.