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Project Minesweeper

Project Minesweeper

A Roblox experience owned by Project Minesweeper.

PuzzleENpuzzlestrategymultiplayer

Description (written by the developer; not a statement by this register)

A take on the classic Minesweeper. Walk a tile to clear it. Click to flag. Guess wrong and the field explodes. Singleplayer, a shared Daily Puzzle, and co-op multiplayer with friends or strangers. Earn coins, open chests, reskin your flags and board, climb the leaderboards. Every board is solvable, there is no 50/50 guessing. [NEW PLAYERS] Tutorial is recommended Game is currently in early access and not complete. Expect bugs, changes and more soon.

Last updated by the developer 31 Aug 2026, 00:21 UTC.

0
playing (measured 31 Aug 2026, 08:05 UTC)
310
lifetime visits
86%
liked (18 👍 / 3 👎)
16
favourites (51.6 per 1k visits)
11 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
31 Aug 2026, 08:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
249 R$
2x Coins
199 R$
Advanced Settings
32 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Minefield · welcome1,090 · 100.0% win
Better Together · social124 · 100.0% win
Stepping Up · progression61 · 0.00% win
Daily Routine · progression39 · 0.00% win
Expert Solver · progression35 · 0.00% win
Level Up · progression32 · 0.00% win
No Guessing Allowed · progression24 · 0.00% win
Clean Sweep · progression24 · 0.00% win
Getting the Hang of It · progression18 · 0.00% win
Boom · other7 · 0.00% win
Consistency Is Key · progression5 · 0.00% win
Mind Over Mines · progression4 · 0.00% win
Minefield Master · progression1 · 0.00% win
Seasoned Player · progression1 · 0.00% win
Habit Formed · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8286841 September 2026 — 83 % liked12 September 2026 — 82 % liked22 September 2026 — 84 % liked3 October 2026 — 85 % liked16 October 2026 — 86 % liked1 September 202616 October 2026
5 measurements spanning 44 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 03:2386+1
3 Oct 2026, 17:5285+1
22 Sept 2026, 05:5384+2
12 Sept 2026, 01:3782-1
1 Sept 2026, 20:0483first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.