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+1 Ghost Hunt Escape

+1 Ghost Hunt Escape

A Roblox experience owned by Ghost Projections.

HorrorENhorrorvacuum mechanicescape

Description (written by the developer; not a statement by this register)

👻 Welcome to +1 Ghost Hunt Escape! 👉 Hold to gain Vacuum Power! 🌪️ Vacuum through walls of Ghosts to earn Wins! 🏆 Spend Wins to unlock upgrades and Stronger Vacuums! 💪 Build your Power and break through tougher Ghosts! 🏃 See how far you can escape! 👍 Like & ⭐ Favorite the game if you enjoy! Thanks for playing! 👻

Last updated by the developer 1 Sept 2026, 06:16 UTC.

0
playing (measured 7 Sept 2026, 07:45 UTC)
11,856
lifetime visits
85%
liked (40 👍 / 7 👎)
97
favourites (8.2 per 1k visits)
11 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
7 Sept 2026, 07:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Omega Oblivion
999 R$
VIP
399 R$
Ultra Training
299 R$
x2 Speed
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! · welcome9,814 · 0.00% win
VACUUM UPGRADE! · other7,541 · 0.00% win
LEVEL 10! · progression3,856 · 0.00% win
REBIRTH 1! · progression3,577 · 0.00% win
LEVEL 20! · progression2,823 · 0.00% win
REBIRTH 2! · progression2,441 · 0.00% win
LEVEL 30! · progression2,243 · 0.00% win
LEVEL 40! · progression2,107 · 0.00% win
LEVEL 50! · progression1,996 · 0.00% win
REBIRTH 3! · progression1,903 · 0.00% win
LEVEL 60! · progression1,657 · 0.00% win
LEVEL 70! · progression1,581 · 0.00% win
REBIRTH 4! · progression1,482 · 0.00% win
LEVEL 80! · progression1,302 · 0.00% win
LEVEL 90! · progression1,234 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

858685.57 September 2026 — 85 % liked17 September 2026 — 86 % liked27 September 2026 — 85 % liked17 October 2026 — 85 % liked7 September 202617 October 2026
4 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 07:4785no change
27 Sept 2026, 07:4785-1
17 Sept 2026, 07:4686+1
7 Sept 2026, 07:4585first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.