Magnet Fishing 🧲
A Roblox experience owned by Magnet Fishing: 519.
SimulatorENfishingloot collectionupgrade progression
Magnet Fishing 🧲 is a Roblox experience created on 2026-08-11. It currently has 790 players, 633,625 lifetime visits, an 84% like percentage, and 16,848 favorites. The genre is not specified.
Description (written by the developer; not a statement by this register)
Cast a Magnet 🧲. Get Lucky. Get Rich. 🧲 Cast your magnet into the pond and reel in the junk 🌊 The DEEPER you fish, the crazier the treasure 💰 Sell your loot for cash ⬆️ Upgrade rods, magnets & luck to hit the impossible pulls 🪄 Mutations, weather events, potions & daily quests ❓ Did you know... the rarest catch is 1 in 800 BILLION? 👀 👍 LIKE & FAVORITE to support, it helps the game grow!
Last updated by the developer 19 Sept 2026, 15:40 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 22 Sept 2026, 14:50 | 2,161 | -112 |
| 22 Sept 2026, 13:50 | 2,273 | +198 |
| 22 Sept 2026, 12:50 | 2,075 | +217 |
| 22 Sept 2026, 11:50 | 1,858 | +94 |
| 22 Sept 2026, 10:50 | 1,764 | -37 |
| 22 Sept 2026, 09:50 | 1,801 | +199 |
| 22 Sept 2026, 08:50 | 1,602 | +52 |
| 22 Sept 2026, 07:50 | 1,550 | -160 |
| 22 Sept 2026, 06:50 | 1,710 | -13 |
| 22 Sept 2026, 05:50 | 1,723 | +43 |
| 22 Sept 2026, 04:50 | 1,680 | -64 |
| 22 Sept 2026, 03:50 | 1,744 | -20 |
| 22 Sept 2026, 02:50 | 1,764 | -137 |
| 22 Sept 2026, 01:50 | 1,901 | -101 |
| 22 Sept 2026, 00:50 | 2,002 | -710 |
| 21 Sept 2026, 23:50 | 2,712 | -247 |
| 21 Sept 2026, 22:50 | 2,959 | -212 |
| 21 Sept 2026, 21:50 | 3,171 | -205 |
| 21 Sept 2026, 20:50 | 3,376 | -278 |
| 21 Sept 2026, 19:50 | 3,654 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 16 September 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 22 Sept 2026, 14:50 | 86 | no change |
| 22 Sept 2026, 13:50 | 86 | no change |
| 22 Sept 2026, 12:50 | 86 | no change |
| 22 Sept 2026, 11:50 | 86 | no change |
| 22 Sept 2026, 10:50 | 86 | no change |
| 22 Sept 2026, 09:50 | 86 | no change |
| 22 Sept 2026, 08:50 | 86 | no change |
| 22 Sept 2026, 07:50 | 86 | no change |
| 22 Sept 2026, 06:50 | 86 | no change |
| 22 Sept 2026, 05:50 | 86 | no change |
| 22 Sept 2026, 04:50 | 86 | no change |
| 22 Sept 2026, 03:50 | 86 | no change |
| 22 Sept 2026, 02:50 | 86 | no change |
| 22 Sept 2026, 01:50 | 86 | no change |
| 22 Sept 2026, 00:50 | 86 | no change |
| 21 Sept 2026, 23:50 | 86 | no change |
| 21 Sept 2026, 22:50 | 86 | no change |
| 21 Sept 2026, 21:50 | 86 | no change |
| 21 Sept 2026, 20:50 | 86 | no change |
| 21 Sept 2026, 19:50 | 86 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.