Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Magnet Fishing 🧲

Magnet Fishing 🧲

A Roblox experience owned by Magnet Fishing: 519.

SimulatorENfishingloot collectionupgrade progression

Magnet Fishing 🧲 is a Roblox experience created on 2026-08-11. It currently has 790 players, 633,625 lifetime visits, an 84% like percentage, and 16,848 favorites. The genre is not specified.

Description (written by the developer; not a statement by this register)

Cast a Magnet 🧲. Get Lucky. Get Rich. 🧲 Cast your magnet into the pond and reel in the junk 🌊 The DEEPER you fish, the crazier the treasure 💰 Sell your loot for cash ⬆️ Upgrade rods, magnets & luck to hit the impossible pulls 🪄 Mutations, weather events, potions & daily quests ❓ Did you know... the rarest catch is 1 in 800 BILLION? 👀 👍 LIKE & FAVORITE to support, it helps the game grow!

Last updated by the developer 19 Sept 2026, 15:40 UTC.

2,161
playing (measured 22 Sept 2026, 14:50 UTC)
1,634,252
lifetime visits
86%
liked (1,923 👍 / 310 👎)
16,848
favourites (10.3 per 1k visits)
11 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7903,8332,311.52,16116 September 202622 September 2026
155 measurements spanning 6 days, net +1,371. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 334–4,289 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 155
Measured (UTC)PlayersChange
22 Sept 2026, 14:502,161-112
22 Sept 2026, 13:502,273+198
22 Sept 2026, 12:502,075+217
22 Sept 2026, 11:501,858+94
22 Sept 2026, 10:501,764-37
22 Sept 2026, 09:501,801+199
22 Sept 2026, 08:501,602+52
22 Sept 2026, 07:501,550-160
22 Sept 2026, 06:501,710-13
22 Sept 2026, 05:501,723+43
22 Sept 2026, 04:501,680-64
22 Sept 2026, 03:501,744-20
22 Sept 2026, 02:501,764-137
22 Sept 2026, 01:501,901-101
22 Sept 2026, 00:502,002-710
21 Sept 2026, 23:502,712-247
21 Sept 2026, 22:502,959-212
21 Sept 2026, 21:503,171-205
21 Sept 2026, 20:503,376-278
21 Sept 2026, 19:503,654first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Insane Luck
399 R$
Double Cash
299 R$
More Luck
99 R$
VIP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 16 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

84868516 September 202622 September 2026
141 measurements spanning 6 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 141
Measured (UTC)% likedChange
22 Sept 2026, 14:5086no change
22 Sept 2026, 13:5086no change
22 Sept 2026, 12:5086no change
22 Sept 2026, 11:5086no change
22 Sept 2026, 10:5086no change
22 Sept 2026, 09:5086no change
22 Sept 2026, 08:5086no change
22 Sept 2026, 07:5086no change
22 Sept 2026, 06:5086no change
22 Sept 2026, 05:5086no change
22 Sept 2026, 04:5086no change
22 Sept 2026, 03:5086no change
22 Sept 2026, 02:5086no change
22 Sept 2026, 01:5086no change
22 Sept 2026, 00:5086no change
21 Sept 2026, 23:5086no change
21 Sept 2026, 22:5086no change
21 Sept 2026, 21:5086no change
21 Sept 2026, 20:5086no change
21 Sept 2026, 19:5086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.