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KAIJU UNBOUND [RELEASE]

KAIJU UNBOUND [RELEASE]

A Roblox experience owned by Axsss.

Description (written by the developer; not a statement by this register)

New Kaiju Game, KAIJU UNBOUND Attack button 1,2,3,4,5 Roar button R,T Next update will coming All copyrights belong to Toho Co. Ltd. and Legendary.

Last updated by the developer 29 Sept 2026, 12:58 UTC.

0
playing (measured 29 Sept 2026, 13:00 UTC)
471
lifetime visits
75%
liked (6 👍 / 2 👎)
9
favourites (19.1 per 1k visits)
11 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Sept 2026, 13:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Thermo Godzilla
250 R$
Burning Godzilla
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

758077.51 October 2026 — 80 % liked11 October 2026 — 75 % liked1 October 202611 October 2026
2 measurements spanning 10 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
11 Oct 2026, 04:3375-5
1 Oct 2026, 01:5280first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.