[ALPHA] Descend
A Roblox experience owned by Pixel Caverns.
AdventureENminingroguelikesurvival
Description (written by the developer; not a statement by this register)
You mine down. Everything below the surface is trying to make you turn back. Every block you break either sells itself for a trickle or goes in your pack, and your pack is the only thing deciding how deep a run can go. Fill it and you're hauling dead weight at 40% value. Get back up and you've banked it. Die down there and it was all for nothing. The world is a pure function of the seed, so everyone in the server is in the same world — and the holes you dig stay dug. Down there • Eight pickaxes, each with a passive and an active. Fracture shatters the full 3×3 around the block, one swing in sixteen. Shockwave clears a five-wide arc and staggers whatever's in it. • Caves open without warning. You don't get the ore just for finding one — what's in the outer wall is what you recover, the middle mostly crumbles. Depth raises the take. • Six gear slots: pickaxe, suit, boots, lamp, pack, trinket. Lamp radius is real light. A bad lamp means you genuinely can't see.
Last updated by the developer 11 Aug 2026, 19:08 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 1 Sept 2026, 07:05 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.