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Snipeout! 🔫

Snipeout! 🔫

A Roblox experience owned by √Niko.

SurvivalENbattle royalesocial deductiondodge mechanics

Description (written by the developer; not a statement by this register)

Welcome to Snipeout 🔫 You and your friends are sitting on a table, but suddenly the sniper chooses its owner ❓ ⭐Redeem code "RELEASE" for +10,000 Cash in Settings! ⭐ Controls : Q/L3 - Dash 🔥You don't lose streaks in Game modes! 🔥 🪑 Become chosen by faith or run for your life 🏃‍♂️ Run away when he is revealed 🧱 Dodge his one bullet to survive 🏆Be the last one standing 👍 Like and favorite the game! ⭐

Last updated by the developer 12 Aug 2026, 08:07 UTC.

2
playing (measured 12 Aug 2026, 08:35 UTC)
8,318
lifetime visits
62%
liked (26 👍 / 16 👎)
1,228
favourites (147.6 per 1k visits)
12 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 08:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+1 Bullet
499 R$
Multi Equip
199 R$
2x Cash
99 R$
2x XP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome25,659 · 100.0% win
First Kill! · other13,085 · 100.0% win
First Win! · progression7,718 · 75.4% win
10 Kills! · progression589 · 8.0% win
10 Wins! · progression104 · 1.7% win
100 Kills! · progression3 · 0.00% win
100 Wins! · progression2 · 0.00% win
Legend! · progression2 · 0.00% win
1,000 Kills! · progression0 · 0.00% win
1,000 Wins! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

62827217 August 2026 — 82 % liked27 August 2026 — 62 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net -20. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 13:3162-20
17 Aug 2026, 13:2482first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.