Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Snipeout! 🔫

Snipeout! 🔫

A Roblox experience owned by √Niko.

SurvivalENbattle royalesocial deductiondodge mechanics

Description (written by the developer; not a statement by this register)

Welcome to Snipeout 🔫 You and your friends are sitting on a table, but suddenly the sniper chooses its owner ❓ ⭐Redeem code "RELEASE" for +10,000 Cash in Settings! ⭐ Controls : Q/L3 - Dash 🔥You don't lose streaks in Game modes! 🔥 🪑 Become chosen by faith or run for your life 🏃‍♂️ Run away when he is revealed 🧱 Dodge his one bullet to survive 🏆Be the last one standing 👍 Like and favorite the game! ⭐

Last updated by the developer 12 Aug 2026, 08:07 UTC.

2
playing (measured 12 Aug 2026, 08:35 UTC)
8,318
lifetime visits
46%
liked (53 👍 / 63 👎)
3,217
favourites (386.8 per 1k visits)
12 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 08:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+1 Bullet
299 R$
Multi Equip
199 R$
2x XP
99 R$
+1 Ability
99 R$
2x Cash
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome68,447 · 100.0% win
First Kill! · other38,688 · 75.8% win
First Win! · progression20,007 · 73.7% win
10 Kills! · progression2,048 · 0.00% win
10 Wins! · progression397 · 0.00% win
100 Kills! · progression8 · 0.00% win
Legend! · progression3 · 0.00% win
100 Wins! · progression3 · 0.00% win
1,000 Wins! · progression0 · 0.00% win
1,000 Kills! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

438262.517 August 2026 — 82 % liked27 August 2026 — 62 % liked6 September 2026 — 45 % liked16 September 2026 — 43 % liked26 September 2026 — 44 % liked6 October 2026 — 44 % liked16 October 2026 — 45 % liked26 October 2026 — 46 % liked4617 August 202626 October 2026
8 measurements spanning 70 days, net -36. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 37–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 14:3446+1
16 Oct 2026, 14:3345+1
6 Oct 2026, 14:3244no change
26 Sept 2026, 14:3244+1
16 Sept 2026, 13:3843-2
6 Sept 2026, 13:3345-17
27 Aug 2026, 13:3162-20
17 Aug 2026, 13:2482first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.