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Hide and Seek: Chameleon Paint [RELEASE]

Hide and Seek: Chameleon Paint [RELEASE]

A Roblox experience owned by One Retail Co..

MinigamesENcamouflageanimehide-and-seek

Description (written by the developer; not a statement by this register)

Blend in. Paint yourself. Outsmart the Seeker! Experience the most precise camouflage game on Roblox. Control Color, Roughness, and Metallic values to flawlessly match your surroundings! [👒ANIME WEAPONS AND KILL EFFECTS👒] 🎮 HOW TO PLAY: 🖌️ HIDER: Paint with pixel-perfect precision and blend into walls, floors, & objects! 💀 SEEKER: Hunt down hidden players using special abilities, auras, & weapons! ⚔️ REWARDS: Survive to earn Coins, unlock Anime Weapons, Auras, Kill Effects, & Battlepass tiers! 🎁 7-Day Launch Rewards active now! 🔖 CODE: RELEASE (Next code at 5,000 Likes!) 👍 Like & Favorite the game for new maps and updates!

Last updated by the developer 2 Sept 2026, 01:24 UTC.

0
playing (measured 2 Sept 2026, 02:00 UTC)
870
lifetime visits
97%
liked (37 👍 / 1 👎)
69
favourites (79.3 per 1k visits)
12 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
2 Sept 2026, 02:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Com
7,142 R$
Season 1 BattlePass
799 R$
VIP
239 R$
Seeker Keeper
199 R$
Double Coins
159 R$
2x XP
119 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

972 September 2026 — 97 % liked12 September 2026 — 97 % liked22 September 2026 — 97 % liked2 September 202622 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Sept 2026, 02:0197no change
12 Sept 2026, 02:0197no change
2 Sept 2026, 02:0197first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.