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🍅 Merge Farm 🌱

🍅 Merge Farm 🌱

A Roblox experience owned by Pape Up Games.

SimulatorENmerge mechanicfarming simulationidle tycoon

Description (written by the developer; not a statement by this register)

🌱 Build the ultimate merge farm! 🌱 Merge crops, grow your fields, and turn tiny tomatoes into a massive farming empire! 🍅✨ 🌾 Merge crops to unlock bigger harvests 🥕 Collect fruits & vegetables from your farm 🥖 Produce bread, juice, milk, eggs and more 🐔 Build animal pens and take care of your farm animals 🛒 Sell your goods to customers for cash 🎁 Open gifts and collect powerful items 💎 Upgrade your farm to grow faster and earn more Can you create the biggest farm and become the richest farmer? 🚜💰 ⭐ Roblox Plus Benefits: 💰 x1.5 Cash ⚡x2 PlayTime Points 🌿 +25% Growth Speed 🧑‍🌾 +1 Customer, capped to your base limit

Last updated by the developer 24 Aug 2026, 08:20 UTC.

11
playing (measured 24 Aug 2026, 14:17 UTC)
7,450
lifetime visits
77%
liked (20 👍 / 6 👎)
480
favourites (64.4 per 1k visits)
12 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 14:1712first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Merge All
499 R$
Unlock All Tiles
299 R$
x2 Growth Speed
249 R$
Double Seed
199 R$
Collect All
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Farmer · welcome25,671 · 0.00% win
First Harvest · collection13,507 · 0.00% win
First Merge · other5,547 · 0.00% win
Groing Farm · progression216 · 0.00% win
Serious Farmer · progression4 · 0.00% win
Master Farmer · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

778078.524 August 2026 — 80 % liked4 September 2026 — 77 % liked24 August 20264 September 2026
2 measurements spanning 11 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 23:0077-3
24 Aug 2026, 14:5080first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

merge-farm.fandom.com0 active editors · 445 edits
42 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API, as of 31 August 2026. We no longer update this wiki data. Not affiliated with Fandom.