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🍀RNG Battles

🍀RNG Battles

A Roblox experience owned by OgDev Studios!.

SimulatorENRNG mechanicsPvP combatUpgrade progression

Description (written by the developer; not a statement by this register)

⚔️Welcome to RNG Battles 💥Roll random unique abilities and terrorise the server! 👑 Fight with other players to earn gold! 🍀 Use your gold to buy upgrades to gain more luck and roll rarer abilities! 📢 Join our community for update announcements! ⚠️ We have been able to bring back the game after some hard work, please be patient with us as we restore everyones data. Thanks!

Last updated by the developer 21 Aug 2026, 00:16 UTC.

0
playing (measured 21 Aug 2026, 18:22 UTC)
5,835
lifetime visits
51%
liked (26 👍 / 25 👎)
35
favourites (6.0 per 1k visits)
12 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 18:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rare Hunter
999 R$
Celestial Luck ✨
599 R$
Insane Luck🍀
399 R$
VIP! 👑
349 R$
Starter Pack! 🎁
99 R$
Quick Roll! 🎲
89 R$
Lucky Roll!🍀
49 R$
Bloxy Cola!⚡
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

10,000 Kills · progression0 · 0.00% win
1000 Kills · progression0 · 0.00% win
The God Of Time · progression0 · 0.00% win
the strongest · progression0 · 0.00% win
100 kills · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

47535021 August 2026 — 47 % liked31 August 2026 — 50 % liked10 September 2026 — 48 % liked20 September 2026 — 49 % liked20 October 2026 — 53 % liked30 October 2026 — 51 % liked5121 August 202630 October 2026
6 measurements spanning 70 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 46–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Oct 2026, 18:3251-2
20 Oct 2026, 18:3253+4
20 Sept 2026, 18:2349+1
10 Sept 2026, 18:2348-2
31 Aug 2026, 18:2250+3
21 Aug 2026, 18:2247first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.