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Build a Barrier! [🧱]

Build a Barrier! [🧱]

A Roblox experience owned by OddlyFun.

RacingENracestrategymultiplayer

Description (written by the developer; not a statement by this register)

🧱 Welcome to Build a Barrier! Think fast and make your move. Race across the board while placing walls to mess with your opponent’s route. Cut them off, force them into a bad path, or bait them into blocking themselves. 🏃 Get to the other side first 🧱 Place walls and control the board 🧠 Outsmart your opponent with every move 🏆 Win games and unlock new stuff One board. 2-4 Players. No easy way across.

Last updated by the developer 9 Sept 2026, 21:17 UTC.

2
playing (measured 16 Sept 2026, 18:53 UTC)
21,449
lifetime visits
32%
liked (9 👍 / 19 👎)
68
favourites (3.2 per 1k visits)
12 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Sept 2026, 18:532first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Reaction Collection
149 R$
2x Coins
99 R$
VIP! ⭐
79 R$
Ragebait Bundle
59 R$
Backrooms Wall
35 R$
Starter Bundle
29 R$
Glass Wall
25 R$
Blocky Wall
25 R$
Boba Wall
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Build a Barrier! · welcome19,295 · 100.0% win
Win your 1st Game · progression2,743 · 25.8% win
Win 5 Games! · progression206 · 0.00% win
Win 10 Games! · progression36 · 0.00% win
Win 25 Games! · progression6 · 0.00% win
Win 50 Games! · progression3 · 0.00% win
Win 100 Games! · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

32865916 September 2026 — 86 % liked26 September 2026 — 85 % liked16 October 2026 — 32 % liked16 September 202616 October 2026
3 measurements spanning 30 days, net -54. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 24–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 19:0032-53
26 Sept 2026, 18:5385-1
16 Sept 2026, 18:5386first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.