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πŸŒ™ Everglow | Relax & Explore

πŸŒ™ Everglow | Relax & Explore

A Roblox experience owned by Loominescence.

RoleplayENrelaxationnaturesocial-hangout

Description (written by the developer; not a statement by this register)

Escape beneath a starlit sky, where shooting stars drift overhead and fireflies glow around you. 🌌✨ Drift on clouds, explore the cozy cave in the mountain, relax in the cherry blossom garden or kick back at the cherry blossom corner! A peaceful place to hang out, relax, and unwind β€” alone or with friends.🌸 __ This space was created to offer a calm, unhurried experience. Take your time and enjoy the atmosphere. Report bugs to the group! Tap the bell to stay updated with future updates.

Last updated by the developer 7 Sept 2026, 08:10 UTC.

0
playing (measured 7 Oct 2026, 13:30 UTC)
31,214
lifetime visits
76%
liked (123 πŸ‘ / 38 πŸ‘Ž)
1,604
favourites (51.4 per 1k visits)
12 August 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
7 Oct 2026, 13:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Vip
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome25,179 Β· 100.0% win
First hour Β· other189 Β· 33.3% win
VIP Β· other111 Β· 0.00% win
First Donation Β· other85 Β· 0.00% win
Sky Lantern Β· other8 Β· 0.00% win
Profile Popular Β· other1 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.