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Shonen Battle Arena

Shonen Battle Arena

A Roblox experience owned by Bag Chase Studios.

Fighting & PvPENanimemelee combatbattlegrounds

Description (written by the developer; not a statement by this register)

"what are you playing" "im larping as shonen characters" (tell that to your friends) M1 - melee combo 1,2,3,4 - skills (Early access may differ) Q - dash (use while ragdolled/long stun to escape) F - block W/A/S/D - sprint B - toggle emote wheel (Hold on an emote to switch to a different owned emote of your choice) combat based off many battleground games vibe inspired from jujutsu shenanigans (jjs) from the relics of hybrid battlegrounds (2022) This game features randomized PAID items (Emotes), all of which do have a equal chance of being obtained, NO DUPLICATES ARE POSSIBLE ✨ Have fun, and Thanks for Playing! If you enjoy the game, don't forget to 👍 Like, ⭐ Favorite and 🔔 Follow!

Last updated by the developer 13 Aug 2026, 14:54 UTC.

0
playing (measured 13 Aug 2026, 17:03 UTC)
316
lifetime visits
33%
liked (2 👍 / 4 👎)
19
favourites (60.1 per 1k visits)
12 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 17:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Early Access [SALE]
79 R$
Custom Kill Sound [SALE!]
49 R$
Vip [SALE!]
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played Shonen Battle Arena!!! · welcome293 · 0.00% win
Sealed Knight · other5 · 0.00% win
Incredible Fighter · other0 · 0.00% win
Strong Fighter · progression0 · 0.00% win
Rich Fighter · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

203326.522 August 2026 — 20 % liked1 September 2026 — 33 % liked22 August 20261 September 2026
2 measurements spanning 10 days, net +13. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 18–35 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Sept 2026, 18:2333+13
22 Aug 2026, 09:4720first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.