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[πŸ₯Ÿ] Squishy Factory

[πŸ₯Ÿ] Squishy Factory

A Roblox experience owned by GAME ZILLA.

TycoonENfactory managementmerge mechanicstrading

Description (written by the developer; not a statement by this register)

πŸ₯Ÿ Welcome to Squishy Factory! 🀫 PSST.... Use code "ZILLA" by clicking the gift in the top right! How to Play: 🌳 Harvest Rubber from your Rubber Tree 🏭 Mold and finish it into Squishies πŸ’° Sell Squishies at the ATM for Gold ⬆️ Upgrade your machines to make them faster πŸ‘· Hire Workers to run your factory for you πŸ” Merge Squishies into a rarer one 🀝 Trade Squishies with other players ✨ Discover new shapes & variants!

Last updated by the developer 23 Sept 2026, 23:18 UTC.

0
playing (measured 29 Sept 2026, 16:00 UTC)
8,801
lifetime visits
92%
liked (12 πŸ‘ / 1 πŸ‘Ž)
31
favourites (3.5 per 1k visits)
13 August 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
29 Sept 2026, 16:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Hire an Auto Seller!
999 R$
2X WALKSPEED
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Squishy! Β· progression6,597 Β· 100.0% win
New Shape! Β· other1,117 Β· 33.3% win
Collector Β· collection29 Β· 0.00% win
Ultra Rare Β· collection19 Β· 0.00% win
Legendary Find Β· collection7 Β· 0.00% win
Full Collection Β· collection0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.