Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
☢️Death Zone

☢️Death Zone

A Roblox experience owned by Mikaju Games.

ShooterENsurvivalbase-buildingpost-apocalyptic

☢️Death Zone is a shooter experience created on 2019-03-15. The game records 27,172,941 lifetime visits and 301,664 favorites. Current player count stands at 0. The experience holds a 79% like percentage. It falls under the shooter genre.

Description (written by the developer; not a statement by this register)

Death Zone is a first-person shooter where you have to survive a dying world by scavenging for resources, building a base and defeating mysterious creatures and survivors that roam around the corner.

Last updated by the developer 4 Oct 2022, 00:16 UTC.

0
playing (measured 10 Aug 2026, 15:34 UTC)
27,172,941
lifetime visits
79%
liked (97,488 👍 / 25,385 👎)
301,309
favourites (11.1 per 1k visits)
15 March 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Scythe
399 R$
Gas Mask + NV
199 R$
Monster Slayer
199 R$
👑VIP👑
199 R$
AS VAL
149 R$
Military Gear
99 R$
Magnum
99 R$
x2 EXP
79 R$
x1.5 Materials
79 R$
2 Perks
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Shadows Event · social2,669 · 0.00% win
Radiation Fractures · other870 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7923 August 2026 — 79 % liked2 September 2026 — 79 % liked12 September 2026 — 79 % liked22 September 2026 — 79 % liked2 October 2026 — 79 % liked12 October 2026 — 79 % liked23 August 202612 October 2026
6 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Oct 2026, 16:0779no change
2 Oct 2026, 16:0679no change
22 Sept 2026, 16:0579no change
12 Sept 2026, 16:0379no change
2 Sept 2026, 16:0179no change
23 Aug 2026, 15:4779first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

deathzone.fandom.com0 active editors · 1,144 edits
65 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.