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Roll A Squishy!

Roll A Squishy!

A Roblox experience owned by Larp & Co.

TycoonENidlecollectionroguelite

Description (written by the developer; not a statement by this register)

Welcome to Roll A Squishy! - 🎲 Roll and collect rare squishies - 💸 Place them to earn cash automatically - 🍀 Upgrade your luck, speed, slots, and squishies - ✨ Discover powerful mutations - ♻️ Rebirth for permanent boosts - 🏆 Earn cash and climb the leaderboards Your entities keep earning cash while you're offline! The game is new, so you may encounter some bugs. Like the game to support us, and join the group to claim exclusive rewards!

Last updated by the developer 8 Sept 2026, 13:44 UTC.

0
playing (measured 15 Sept 2026, 12:48 UTC)
1,737
lifetime visits
60%
liked (6 👍 / 4 👎)
2
favourites (1.2 per 1k visits)
13 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Sept 2026, 12:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Collect
109 R$
VIP
49 R$
Auto Roll
39 R$
Super Starter Pack
39 R$
Extra Luck
19 R$
Starter Pack
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome1,494 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

606763.515 September 2026 — 67 % liked26 October 2026 — 60 % liked15 September 202626 October 2026
2 measurements spanning 40 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 00:2460-7
15 Sept 2026, 12:4867first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.