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[⭐] Vending Empire

[⭐] Vending Empire

A Roblox experience owned by CLDStudios.

TycoonENtycoonidlemanagement

Description (written by the developer; not a statement by this register)

Welcome to Vending Empire! Buy Crates📦 Get Vending Machines from Crates🏭 Serve Customers🤩 Earn Money💸 Build your Vending Empire👑 Earn money offline with your Vending Machines! STARFALL EVENT: -Added new Starfall Event in the rotation. -Added 2 new Machines: Birthday Slime and Saturnus -Added new Diamond Artifact. -Fixed cases where progress wouldn't save properly. -Changed odds for Exotic Crate and added Lucky Slime to the pool. -Changed Cash Packs to be Time Skips in the Shop. -Fixed crates flinging players out of the map. -Fixed bugs associated with the tutorial. -Reworked Offline Earnings to give more for waiting longer. Use Code "STARFALL" 100 Likes for a MASSIVE Update! Updates every week! Please give us feedback!

Last updated by the developer 7 Sept 2026, 23:00 UTC.

0
playing (measured 16 Sept 2026, 14:00 UTC)
14,523
lifetime visits
53%
liked (23 👍 / 20 👎)
816
favourites (56.2 per 1k visits)
13 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Sept 2026, 14:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Instant Open
199 R$
Nebula Machine
99 R$
2x Luck
49 R$
2x Cash
49 R$
2x Speed
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome9,589 · 100.0% win
You Rebirthed! · progression1,722 · 44.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.