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Assassin Mayhem [Release]

Assassin Mayhem [Release]

A Roblox experience owned by Mythic Valley Studios.

Last updated by the developer 29 Aug 2026, 12:21 UTC.

0
playing (measured 29 Aug 2026, 12:48 UTC)
708
lifetime visits
33%
liked (2 👍 / 4 👎)
5
favourites (7.1 per 1k visits)
13 August 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Aug 2026, 12:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Assassin Chance
249 R$
2X Target Chance
199 R$
2X XP
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

33675030 August 2026 — 50 % liked9 September 2026 — 67 % liked19 September 2026 — 33 % liked30 August 202619 September 2026
3 measurements spanning 20 days, net -17. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 28–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Sept 2026, 17:1733-34
9 Sept 2026, 17:1767+17
30 Aug 2026, 14:4650first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.