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[SPACE]Create and train an AI simulator 🤖

[SPACE]Create and train an AI simulator 🤖

A Roblox experience owned by Arkalon Studios.

TycoonENtycoonai simulationspace theme

Description (written by the developer; not a statement by this register)

Build your own AI startup and see how powerful you can make it! Start with an old desktop, train smarter models, upgrade your equipment, and eventually launch your operations into space. Keep improving your AI to earn more, unlock new technology, hack other companies for profit, and become the ultimate AI tycoon! 🚀 Build orbital datacenters 🤖 Build your AI 🧠 Train smarter models ⚡ Hack other players 💰 Earn and expand 🏆 Compete to become the top AI How far can you take your AI? Make sure to join the group to know when the next update is.

Last updated by the developer 1 Sept 2026, 23:08 UTC.

0
playing (measured 1 Sept 2026, 23:19 UTC)
962
lifetime visits
44%
liked (16 👍 / 20 👎)
52
favourites (54.1 per 1k visits)
13 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
1 Sept 2026, 23:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Full Garage
699 R$
Hover Rig
349 R$
GPU Coupe
249 R$
Chrome Rig
199 R$
Assistant Agent
179 R$
Delivery Van
179 R$
Night Shift Crew
149 R$
Beige Hatchback
129 R$
Nameplate
129 R$
Lot Accent
129 R$
Company Name
99 R$
Neon Trail
99 R$
Third Companion Slot
99 R$
Office Chair Racer
99 R$
Overtime Shift
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Ship · other1,325 · 0.00% win
Best Friend · collection1,191 · 0.00% win
First Hire · other886 · 0.00% win
Seed Stage · progression578 · 0.00% win
Series A · progression87 · 0.00% win
Founder · progression51 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

446554.51 September 2026 — 65 % liked11 September 2026 — 44 % liked1 September 202611 September 2026
2 measurements spanning 10 days, net -21. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 41–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
11 Sept 2026, 23:2044-21
1 Sept 2026, 23:1965first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.