[SPACE]Create and train an AI simulator 🤖
A Roblox experience owned by Arkalon Studios.
TycoonENtycoonai simulationspace theme
Description (written by the developer; not a statement by this register)
Build your own AI startup and see how powerful you can make it! Start with an old desktop, train smarter models, upgrade your equipment, and eventually launch your operations into space. Keep improving your AI to earn more, unlock new technology, hack other companies for profit, and become the ultimate AI tycoon! 🚀 Build orbital datacenters 🤖 Build your AI 🧠 Train smarter models ⚡ Hack other players 💰 Earn and expand 🏆 Compete to become the top AI How far can you take your AI? Make sure to join the group to know when the next update is.
Last updated by the developer 1 Sept 2026, 23:08 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 1 Sept 2026, 23:19 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 11 Sept 2026, 23:20 | 44 | -21 |
| 1 Sept 2026, 23:19 | 65 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.