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BloodSeek 🩸 [HIDE]

BloodSeek 🩸 [HIDE]

A Roblox experience owned by evilware.

HorrorENhorrorhide-and-seekvampire

Description (written by the developer; not a statement by this register)

BloodSeek is a hide and seek game with a fun horror twist. 👤 HUMAN : Hide and use abilities to fight back against Vampires. ⚰️ VAMPIRE : Hunt down humans and kill them. When they respawn theyll join your team. ⚙️ KEYBINDS - Sprint - LSHIFT Crouch - C Shift Lock - LCONTROL [THIS GAME IS IN BETA, FEATURES ARE SUBJECT TO CHANGE]

Last updated by the developer 29 Aug 2026, 19:01 UTC.

0
playing (measured 31 Aug 2026, 04:31 UTC)
9,561
lifetime visits
76%
liked (62 👍 / 20 👎)
467
favourites (48.8 per 1k visits)
13 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
31 Aug 2026, 04:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Summer Pack
600 R$
VIP
400 R$
Emote Pack
150 R$
x2 Emotes
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to BloodSeek! · welcome7,902 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

767776.531 August 2026 — 76 % liked10 September 2026 — 77 % liked20 September 2026 — 76 % liked31 August 202620 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Sept 2026, 04:3276-1
10 Sept 2026, 04:3277+1
31 Aug 2026, 04:3176first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.