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[🧼 ] +1 Clean to Escape

[🧼 ] +1 Clean to Escape

A Roblox experience owned by ALGO SLINGSHOT.

SimulatorENcleaningescapeupgrade

Description (written by the developer; not a statement by this register)

🧼 Welcome to +1 Clean To Escape 1. Spray the walls clean 💦 2. Escape through the stages 🏃 3. Collect your Wins 🏆 4. Upgrade your Sprayer 🔫 5. Rebirth and BECOME THE MOST POWERFUL 🔄

Last updated by the developer 12 Sept 2026, 04:17 UTC.

7
playing (measured 12 Sept 2026, 17:32 UTC)
7,073
lifetime visits
83%
liked (10 👍 / 2 👎)
54
favourites (7.6 per 1k visits)
14 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Sept 2026, 17:324first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X1000 Celestial Training
2,000 R$
X500 Blackhole Training
499 R$
Pink Flame Aura
479 R$
Blue Flame Aura
399 R$
White Flame Aura
319 R$
Dragon Gun
279 R$
X100 Lunar Training
249 R$
Alien Saucer
159 R$
X50 Hacker Training
99 R$
X2 Wins [VIP]
80 R$
Green Flame Aura
79 R$
Purple Flame Aura
39 R$
Flame Aura
16 R$
Starter Pack [OP]
8 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to +1 Clean to Escape · welcome11,276 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 24 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

788380.512 September 2026 — 78 % liked22 September 2026 — 83 % liked12 September 202622 September 2026
2 measurements spanning 10 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Sept 2026, 20:1783+5
12 Sept 2026, 17:3978first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.