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THE CAT: SINGLEPLAYER

THE CAT: SINGLEPLAYER

A Roblox experience owned by DAWNVALE.

HorrorENFive Nights at Freddy's cloneSurvival horrorJumpscare

Description (written by the developer; not a statement by this register)

THIS GAME IS IN BETA! EXPECT BUGS. You thought it would be an easy job. Five nights. One house. Keep watch until 6:00 AM. But something is wrong here. Watch the security cameras. Keep the electrical system under control. Listen carefully. Shut the doors when you need to — and whatever you do, don't let him get too close. The Cat is watching. Can you survive all five nights and uncover what happened here? FEATURES • 5 increasingly difficult nights • Multiple enemies with unique mechanics • Security camera & electrical systems • Hidden lore • Custom Night • Nightmare Night 6 • Jumpscare Viewer • Secrets & more ⚠️ WARNING This game contains LOUD NOISES, BRIGHT/FLASHING LIGHTS, SUDDEN IMAGERY, and JUMPSCARES. Player discretion is advised. INSTANCES OF AI GENERATED MEDIA 🎩 Developed by HAT TRICK GAMES

Last updated by the developer 23 Aug 2026, 22:27 UTC.

3
playing (measured 27 Aug 2026, 23:30 UTC)
50,423
lifetime visits
77%
liked (382 👍 / 113 👎)
3,975
favourites (78.8 per 1k visits)
14 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 23:304first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

CUSTOM NIGHT UNLOCK
149 R$
NIGHTMARE NIGHT 6
99 R$
JUMPSCARE VIEWER
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Lose From The Cat · other1,278 · 0.00% win
Lose From ??? · secret44 · 0.00% win
Beat Night 5 · progression39 · 0.00% win
Perfect Night · other34 · 0.00% win
ARCHIVE 01 · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

779083.527 August 2026 — 90 % liked6 September 2026 — 89 % liked16 September 2026 — 89 % liked26 September 2026 — 89 % liked6 October 2026 — 87 % liked16 October 2026 — 77 % liked26 October 2026 — 77 % liked27 August 202626 October 2026
7 measurements spanning 60 days, net -13. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 23:3377no change
16 Oct 2026, 23:3377-10
6 Oct 2026, 23:3387-2
26 Sept 2026, 23:3289no change
16 Sept 2026, 23:3189no change
6 Sept 2026, 23:3189-1
27 Aug 2026, 23:3090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.