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Wonderland Tycoon

Wonderland Tycoon

A Roblox experience owned by paltingca.

TycoonENcombatterritory controlfan-made

Description (written by the developer; not a statement by this register)

👋 Welcome to Wonderland Tycoon! ⚔️ In this game, each player has their own tycoon. Players work to be the best tycoon. Players can fight with each other. The player that completes its territory can become the best tycoon. 💾 AUTO SAVE! Favorite the game so you can remember to play again later. ⚠️ LAGGING OR CRASHING? MAKE A VIP SERVER! IT'S FREE! ⭐ GROUP REWARDS: +2,500 Cash! 👥 Invite your friends and get a surprise message! ⚠️ THIS GAME IS HEAVILY INSPIRED BY THE WONDERLAND! ⚠️ - All assets belongs to the rightful owner. Credits to all of them! this game is fan made, take note.

Last updated by the developer 14 Aug 2026, 15:27 UTC.

0
playing (measured 18 Aug 2026, 13:15 UTC)
6,394
lifetime visits
21%
liked (7 👍 / 27 👎)
105
favourites (16.4 per 1k visits)
14 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 13:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinity Cash
999 R$
All Gears
749 R$
Super Gears
349 R$
Mega Upgrader
249 R$
2x Cash
249 R$
Katana Pack
249 R$
Mega Dropper
249 R$
Golden Upgrader
149 R$
Golden Dropper
149 R$
Auto Collect
149 R$
Rainbow Carpet
99 R$
Jetpack
99 R$
Laser Gun
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome5,618 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

2118 August 2026 — 21 % liked28 August 2026 — 21 % liked18 August 202628 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 20–22 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 13:1621no change
18 Aug 2026, 13:1521first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.