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Defend Your Backrooms RNG

Defend Your Backrooms RNG

A Roblox experience owned by Wait 2 Weeks.

TycoonENbackroomsbase-buildingrng-gacha

Description (written by the developer; not a statement by this register)

🔨 Build Your Ultimate Base: Design and fortify your own backrooms Defenses. 🎲 Roll for Rare Turrets: Spin the RNG Dice to unlock legendary defenses. 👾 Defend Against Entities: Survive terrifying waves and prove your luck!

Last updated by the developer 28 Aug 2026, 13:53 UTC.

25
playing (measured 29 Aug 2026, 13:30 UTC)
27,161
lifetime visits
50%
liked (55 👍 / 56 👎)
402
favourites (14.8 per 1k visits)
14 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Aug 2026, 13:3028first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Mutation Chance
199 R$
4x Luck
199 R$
Pixel Sword
199 R$
VIP
169 R$
2x Coins
149 R$
+1 Roll
129 R$
Faster Rolls
99 R$
2x Daily Rewards
99 R$
2x Luck
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome98,620 · 100.0% win
First Roll · welcome75,792 · 100.0% win
Fusion! · progression41,228 · 61.5% win
Lucky! · collection19,782 · 61.5% win
Wave 10 · progression16,318 · 61.5% win
Full House · collection14,818 · 61.5% win
Rolling Addict! · collection8,246 · 0.00% win
Self Defense · other5,099 · 61.5% win
JACKPOT! · other1,364 · 0.00% win
Wave 25 · progression1,087 · 0.00% win
Rolling Maniac · collection152 · 0.00% win
Wave 50 · progression137 · 0.00% win
The God Roll · collection117 · 0.00% win
Wave 100 · other15 · 0.00% win
Boss Hunter · progression8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

48504929 August 2026 — 50 % liked8 September 2026 — 48 % liked18 September 2026 — 49 % liked28 September 2026 — 50 % liked18 October 2026 — 49 % liked28 October 2026 — 50 % liked29 August 202628 October 2026
6 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 48–50 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Oct 2026, 13:3450+1
18 Oct 2026, 13:3249-1
28 Sept 2026, 13:3250+1
18 Sept 2026, 13:3249+1
8 Sept 2026, 13:3248-2
29 Aug 2026, 13:3150first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
19 September 2026
Roblox entity thumbnail
12 September 2026
Roblox entity thumbnail
5 September 2026
Roblox entity thumbnail
29 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.