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[⚽] Whack Ball

[⚽] Whack Ball

A Roblox experience owned by Whack Ball.

Description (written by the developer; not a statement by this register)

⚽🎮 PLAY WITH LOW PING FOR BEST EXPERIENCE 🍀 EVERY FRIEND IN SERVER = +25% LUCK 📜 FREE ADMIN IN PRIVATE SERVERS, SAY .CMDS IN CHAT Bonk, blast and launch your rivals off the arena in a fast 2D PvP brawl. Simple to pick up, brutal to master. 🎮 GAME MODES ⚔️ Whack Ball - lava walls, whack em all, last ball alive wins ⚽ Soccer - a longer arena, harder to learn, score to win 💣 Timebomb - pass it fast, or go up with it 🔴 Dodgeball - counter the ball or lose 🎁 ROLL FOR LOOT Spin for rare cosmetics, show off your style! with 153,446,400 different combinations! ⚡ ABILITIES Spend your rerolls on abilities you keep forever! 🏆 COMPETITIVE Increase your OVR and cash in bonus rerolls every time you win 📱 ALL DEVICES Mobile, PC, Console, VR, and TV; one tap to play 👍 Like & favorite for new content!

Last updated by the developer 6 Sept 2026, 21:20 UTC.

0
playing (measured 6 Sept 2026, 21:20 UTC)
378
lifetime visits
85%
liked (11 👍 / 2 👎)
14
favourites (37.0 per 1k visits)
14 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
6 Sept 2026, 21:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[LIMITED] 5x Luck
899 R$
3x Luck
499 R$
[PRE ORDER] Extra OVR Gain
449 R$
3x Reroll Speed
299 R$
1+ Cosmetic Slot 2
249 R$
2X Luck
199 R$
2x Votes
129 R$
+1 Cosmetic Slot
129 R$
Clan Creator
99 R$
2X Reroll Speed
49 R$
Extra Time Rewards
29 R$
2x Rerolls
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester · other537 · 0.00% win
Whack Ball · welcome537 · 0.00% win
Tutorialist · welcome292 · 0.00% win
Silver · other3 · 0.00% win
Elite II · other3 · 0.00% win
Elite I · progression3 · 0.00% win
Gold · collection3 · 0.00% win
Ability Connoisseur · collection3 · 0.00% win
Bronze · other3 · 0.00% win
Competitor · welcome2 · 0.00% win
Transcendent II · progression2 · 0.00% win
Elite III · progression2 · 0.00% win
Transcendent I · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

85898711 September 2026 — 89 % liked21 September 2026 — 85 % liked11 September 202621 September 2026
2 measurements spanning 10 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Sept 2026, 11:0885-4
11 Sept 2026, 09:1689first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.