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Baile Do Prada

Baile Do Prada

A Roblox experience owned by Lszinn Estúdio.

Description (written by the developer; not a statement by this register)

Bem-vindo ao Baile do Prada! Uma experiência social feita para quem gosta de música, dança e resenha. Conheça novas pessoas, reúna seus amigos e aproveite o baile do seu jeito. O mapa conta com diversas danças e poses, sistema de Sync, músicas, áreas exclusivas, VIPs, efeitos especiais, personalizações, diferentes cargos e muito mais. Explore o mapa, monte seu estilo, sincronize suas danças com outros jogadores e faça parte da comunidade. O Baile do Prada continuará recebendo novidades, melhorias e novos conteúdos ao longo das atualizações. Aviso: Esta experiência contém luzes piscantes, efeitos visuais, flashes e mudanças rápidas de iluminação que podem causar desconforto em pessoas sensíveis à luz. Chame seus amigos e venha fazer parte do Baile do Prada. 💜

Last updated by the developer 10 Sept 2026, 04:33 UTC.

0
playing (measured 10 Sept 2026, 20:17 UTC)
756
lifetime visits
92%
liked (11 👍 / 1 👎)
30
favourites (39.7 per 1k visits)
15 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Sept 2026, 20:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Prada
150 R$
VIP
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

P — O Início 👑 · collection62 · 100.0% win
D — Do Prada 👑 · progression62 · 100.0% win
A — A Resenha 🔥 · collection62 · 100.0% win
A — A Lenda 💜 · collection62 · 100.0% win
R — Relíquia 💎 · collection61 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

921009610 September 2026 — 100 % liked20 September 2026 — 100 % liked30 September 2026 — 100 % liked10 October 2026 — 92 % liked10 September 202610 October 2026
4 measurements spanning 30 days, net -8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
10 Oct 2026, 20:1992-8
30 Sept 2026, 20:18100no change
20 Sept 2026, 20:17100no change
10 Sept 2026, 20:17100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.