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[BETA] Bagsakan PvP

[BETA] Bagsakan PvP

A Roblox experience owned by Bagsakan Studios.

ShooterENthird-person shooterclan warscompetitive PvP

Description (written by the developer; not a statement by this register)

BAGSAKAN PVP Welcome to Bagsakan PVP, a fast-paced third-person shooter where every fight is all about skill, movement, and teamwork. Challenge players from around the world, create your own clan, and prove yourself on the battlefield. 🎮 Game Modes • 1v1 Duels • 2v2 - 5v5 Team Battles & Clan Wars ✨ Features • Smooth and responsive third-person combat • Roll, sprint, crouch, and outplay your opponents • Collect unique weapon skins and effects • Create or join a clan and compete with others • Climb the leaderboards and earn rewards • Frequent events, giveaways, and new content 🏆 Progress Win matches, unlock rewards, improve your skills, and become one of the strongest players in Alkedion. 🖥️ PC Controls • WASD – Move • Mouse – Aim • Left Click – Shoot • Right Click – Aim / Zoom • Space – Roll / Dodge • Shift – Sprint • C – Crouch • R – Reload • V – Open Inventory ❤️ Enjoying the game? Like, Favorite, and Follow to support future updates.

Last updated by the developer 17 Aug 2026, 12:11 UTC.

0
playing (measured 17 Aug 2026, 20:23 UTC)
672
lifetime visits
100%
liked (4 👍 / 0 👎)
4
favourites (6.0 per 1k visits)
15 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 20:230first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

WELCOME TO BAGSAKAN PVP · welcome60 · 0.00% win
HAPPY 3K KILLS · progression0 · 0.00% win
HAPPY 1K KILLS · progression0 · 0.00% win
HAPPY 5K KILLS · progression0 · 0.00% win
HAPPY 10K KILLS · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10020 August 2026 — 100 % liked30 August 2026 — 100 % liked20 August 202630 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Aug 2026, 17:21100no change
20 Aug 2026, 14:18100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.