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[X2]🦈 +1 Swim Speed: Shark Escape!

[X2]🦈 +1 Swim Speed: Shark Escape!

A Roblox experience owned by Fujin Studio.

SimulatorENocean survivalpet collectionrebirth progression

Description (written by the developer; not a statement by this register)

🌊 Train your swim speed and escape the deep! 🦈 Dodge hungry sharks and dangerous sea creatures! 🏁 Conquer 10 stages and reach the finish to earn Wins! ⚑ Train, level up, and unlock faster swimming! 🐾 Collect pets and equip them for Speed and Wins boosts! ✨ Unlock fins, trails, and auras to customize your look! 🎑 Claim free spins for a chance at bonus rewards! πŸ”„ Rebirth to raise your level cap and keep progressing! Can you make it through the abyss? 🦈

Last updated by the developer 17 Sept 2026, 20:00 UTC.

1
playing (measured 19 Sept 2026, 10:17 UTC)
3,309
lifetime visits
83%
liked (10 πŸ‘ / 2 πŸ‘Ž)
51
favourites (15.4 per 1k visits)
15 August 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
19 Sept 2026, 10:171first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

15x Speed
15 R$
14x Speed
14 R$
13x Speed
13 R$
12x Speed
12 R$
11x Speed
11 R$
10x Speed
10 R$
9x Speed
9 R$
8x Speed
8 R$
7x Speed
7 R$
6x Speed
6 R$
5x Speed
5 R$
4x Speed
4 R$
3x Speed
3 R$
2x Speed
2 R$
1.5x Speed
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Stage Cleared! Β· progression1,705 Β· 100.0% win
First Rebirth! Β· progression403 Β· 100.0% win
100 Wins! Β· progression42 Β· 66.7% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.