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+1 DMG FPS [NEW]

+1 DMG FPS [NEW]

A Roblox experience owned by Mappy Tappy.

ShooterENAI invasionincremental damagerebirth mechanic

Description (written by the developer; not a statement by this register)

🤖 AI ARE ATTACKING EARTH! 🌎 🔫 Shoot enemies to gain +1 DMG 💪 Get stronger with every hit 🏆 Earn Medals & unlock better guns 🔥 Rebirth for HUGE power boosts 🚀 Fight through new areas and SAVE EARTH! How strong can you become? ⚡ USE CODE: "RELEASE" 🎁 👍 Like & Favorite to support, it help the game grow! ❤️

Last updated by the developer 1 Sept 2026, 14:42 UTC.

21
playing (measured 2 Sept 2026, 11:45 UTC)
5,457
lifetime visits
96%
liked (117,779 👍 / 4,591 👎)
509,237
favourites (93318.1 per 1k visits)
15 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
2 Sept 2026, 11:4521first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x1000 Trainer
4,999 R$
x100 Trainer
1,599 R$
x25 Trainer
719 R$
x9 Trainer
239 R$
VIP [Permanent All 2x Pad]
99 R$
x3 Trainer
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Defender of Earth · progression5,767,649 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 14 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

819688.52 September 2026 — 81 % liked12 September 2026 — 91 % liked22 September 2026 — 96 % liked2 October 2026 — 96 % liked12 October 2026 — 96 % liked22 October 2026 — 96 % liked2 September 202622 October 2026
6 measurements spanning 50 days, net +15. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 11:4796no change
12 Oct 2026, 11:4796no change
2 Oct 2026, 11:4796no change
22 Sept 2026, 11:4696+5
12 Sept 2026, 11:4691+10
2 Sept 2026, 11:4581first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.