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[BETA] Obby Civilization

[BETA] Obby Civilization

A Roblox experience owned by eeeeee studios.

ObbyENbase-buildingpet-collectionprogression

Description (written by the developer; not a statement by this register)

In Obby Civilization, every course you finish gives cash, and every dollar goes toward new jumps and pieces for your OWN obby, built behind your base and randomly rebuilt every time you run it. Harder pieces pay more, so the climb NEVER stops! 📦 Open crates for pieces in NINE rarities, Common to Transcendent 🥚 Hatch over 100 unique, custom-built pets that boost your money, luck and power ⬆️ ASCEND to lift your base into a NEW AGE! Stone, Bronze, Iron, Gilded, Steam and beyond, each with better loot 📅 Daily quests that drop LOOTBOXES, a daily course, NPC quests and trials, leaderboards ⚙️ Upgrade your base for luck, longer courses, money multipliers, more pets, and more 📖 Fill your collection of 300+ pieces and 100+ pets for PERMANENT income bonuses 🔮 Unlock unique mechanics at each level: reforging, gilding and merging 🏠 Grow your house from a stone hut to a modern-age mansion 🏰 🧪 Potions, codes, and a 16-base world to parkour across Can YOU make it to the top? 👑

Last updated by the developer 22 Oct 2026, 16:57 UTC.

8
playing (measured 25 Oct 2026, 03:30 UTC)
6,424
lifetime visits
59%
liked (45 👍 / 31 👎)
370
favourites (57.6 per 1k visits)
16 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Oct 2026, 03:307first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Bundle Pass
529 R$
Extra Life
299 R$
Money Boost
249 R$
Extra Pet
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Bronze Age · progression296 · 0.00% win
Iron Age · progression36 · 0.00% win
Gilded Age · progression12 · 18.2% win
Steam Age · progression6 · 0.00% win
Industrial Age · progression2 · 0.00% win
Modern Age · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

59636125 October 2026 — 63 % liked4 November 2026 — 59 % liked25 October 20264 November 2026
2 measurements spanning 10 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Nov 2026, 04:1859-4
25 Oct 2026, 04:0863first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.