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πŸ” EAT, POOP & MAKE A MESS! πŸ’©

πŸ” EAT, POOP & MAKE A MESS! πŸ’©

A Roblox experience owned by The POOP Games Inc..

TycoonENpoop humortycoonupgrade mechanics

Description (written by the developer; not a statement by this register)

Eat delicious food, fill your stomach, and create HUGE CUTE poops! πŸ’© Collect your poop, sell it for cash, and upgrade your STOMACH capacity! πŸ’° ✨ Discover rare, legendary, and MYTHIC poops πŸ• Buy crazy food πŸ’© Make bigger and more valuable poops! πŸŽ’ Upgrade your gear πŸ† Climb the leaderboards πŸ’Έ Get rich and become the ultimate POOP MASTER! THE MOST CRAZY TYCON! EAT β†’ POOP β†’ COLLECT β†’ SELL β†’ UPGRADE!

Last updated by the developer 25 Aug 2026, 19:30 UTC.

0
playing (measured 27 Aug 2026, 08:52 UTC)
1,106
lifetime visits
50%
liked (5 πŸ‘ / 5 πŸ‘Ž)
9
favourites (8.1 per 1k visits)
16 August 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 08:520first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

44504727 August 2026 β€” 44 % liked16 September 2026 β€” 50 % liked27 August 202616 September 2026
2 measurements spanning 20 days, net +6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 43–51 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
16 Sept 2026, 08:5350+6
27 Aug 2026, 08:5244first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.