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Build a Slime Defense

Build a Slime Defense

A Roblox experience owned by yahiyanis.

Tower defenseENtower defenseslime themewave survival

Description (written by the developer; not a statement by this register)

🚨 UPDATE V125: THE SLIME WALL! 🚨 Can you survive until the legendary wave 125 and defeat the ultimate boss? 🌊 MORE WAVES, MORE CASH! Each wave pushes the limits: earn as much money as possible, unlock powerful upgrades, and become completely untouchable! 🔫 BUILD & DOMINATE Place devastating turrets, optimize your terrain, and pulverize massive slime armies before they invade your base. 🏆 BE NUMBER ONE Climb to the top of the rankings, crush your friends, and prove that you are the richest and most strategic player in the game! 🚀 MULTIPLE UPGRADES & MADNESS Unlock insane money multipliers, find rare equipment, and survive the impossible. ✨ WHY PLAY ? Ultra-satisfying and fluid gameplay Spectacular lighting and visual effects Endless destruction of slimes 🔥 Wave 125 is waiting for you. Are you ready to take on the challenge?

Last updated by the developer 30 Aug 2026, 17:13 UTC.

0
playing (measured 30 Aug 2026, 17:15 UTC)
1,806
lifetime visits
96%
liked (27 👍 / 1 👎)
26
favourites (14.4 per 1k visits)
16 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
30 Aug 2026, 17:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
99 R$
x2 cash
49 R$
x3 speed
49 R$
10 robux
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,017 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8310091.530 August 2026 — 100 % liked9 September 2026 — 83 % liked19 September 2026 — 96 % liked9630 August 202619 September 2026
3 measurements spanning 20 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–103 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Sept 2026, 17:1696+13
9 Sept 2026, 17:1683-17
30 Aug 2026, 17:15100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.