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Prism Breaking Incremental 💎

Prism Breaking Incremental 💎

A Roblox experience owned by Prism Breaking Incremental Community.

SimulatorENincrementalshooterboss fights

Description (written by the developer; not a statement by this register)

💎 Break the Prism Nexus! 🔫 🔫 Shoot magical prisms and earn Prism Shards! ⚡ Upgrade your weapon and achieve MASSIVE COMBOS! 🌈 Unlock splits, bounces, piercing, critical hits, and explosions! 🌍 Unlock NEW WORLDS with unique formations! 👹 Fight Epic Bosses! ♻️ REFRACT for Essence and permanent upgrades! 📜 Complete quests and claim daily rewards! 💤 Collect offline Shards! 👥 Play with friends for +10% Shard Value! ✨ Roblox Plus members get +20% Shard Value! 🏆 Climb the leaderboards! 🎯 Auto-Aim is free for everyone! 🏷️ Tags: Incremental, Simulator, Shoot, Prism, Upgrade, Refract, Boss, World, Chain Reaction, Idle, Action

Last updated by the developer 27 Aug 2026, 04:07 UTC.

0
playing (measured 1 Sept 2026, 17:38 UTC)
812
lifetime visits
60%
liked (9 👍 / 6 👎)
18
favourites (22.2 per 1k visits)
17 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
1 Sept 2026, 17:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

All Access
899 R$
VIP
399 R$
2x Nexus Keys
299 R$
2x Refract Essence
249 R$
2x Prism Shards
249 R$
2x Rare Prisms
249 R$
2x Auto Shoot
149 R$
2x Prism Amount
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Light · welcome747 · 0.00% win
Chain Reaction · progression145 · 0.00% win
Nexus Breaker · progression67 · 0.00% win
Meet the Creator · other1 · 0.00% win
Master All Worlds · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

576058.51 September 2026 — 57 % liked1 October 2026 — 60 % liked1 September 20261 October 2026
2 measurements spanning 30 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Oct 2026, 17:4760+3
1 Sept 2026, 17:4557first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.