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Com Valley ❀NEW!❀

Com Valley ❀NEW!❀

A Roblox experience owned by LarpGrounds Entertainment.

Description (written by the developer; not a statement by this register)

▬ι═══════ﺤ 🍃Com Valley🍃 ▬ι═══════ﺤ A laid-back social space to meet new people, roleplay, and simply hang out together in a valley. ⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘ 👾COMMANDS👾 -[ /Frozen ] -[ /Fiery ] -[ /Poison ] -[ /Headless ] -[ /Korblox ] -{ /Refresh ] -[ /Char me Username ] -[ /User me Username ] ⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘ 🍰GAME CHEATS🍰 - Just type them on your keyboard. (MUST BE IN GROUP TO USE!) -[ iwanttobeninja ] -[ letmeflyhigh ] -[ larplarpsahur ] -[ timeflies ] - More cheats to come. ⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘ 🪙ROBLOX PLUS BENIFITS🪙 -[ Exclusive in-game events ] -[ Exclusive limited time items ] (Must be in game to claim) AND MORE! ⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘ ✨Special tag for 3-4l users in-game!✨ ⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘ 🛠️Social gears are welcome in this game!🛠️ ⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘ 「 ✦ Creds ✦ 」 Game map created by: STHeat Group created by: STHeat ⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘

Last updated by the developer 5 Sept 2026, 04:45 UTC.

0
playing (measured 6 Sept 2026, 03:08 UTC)
854
lifetime visits
44%
liked (4 👍 / 5 👎)
36
favourites (42.2 per 1k visits)
17 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
6 Sept 2026, 03:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mod Commands
1,250 R$
VIP Commands
250 R$
Hide Identity
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Met the owner · other33 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3844416 September 2026 — 38 % liked6 October 2026 — 44 % liked6 September 20266 October 2026
2 measurements spanning 30 days, net +6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 37–45 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Oct 2026, 03:3444+6
6 Sept 2026, 03:1538first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.