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[NEW!] Horde Rush

[NEW!] Horde Rush

A Roblox experience owned by PRTS's Studios.

SurvivalENzombiessurvivalwave defense

Description (written by the developer; not a statement by this register)

🔥 HORDE RUSH 🔥 🧟‍♂️ Survive increasingly massive waves of Zombies 🔫 Unlock and upgrade powerful weapons 👥 Fight alongside your friends 🏆 Reach the top of the wave leaderboard How long can you survive?

Last updated by the developer 3 Sept 2026, 16:19 UTC.

0
playing (measured 9 Sept 2026, 12:38 UTC)
19,295
lifetime visits
73%
liked (359 👍 / 130 👎)
759
favourites (39.3 per 1k visits)
17 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
9 Sept 2026, 12:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Coins [🔥OP🔥]
299 R$
VIP [50% OFF]
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Horde Rush! · welcome82,570 · 85.3% win
Survive 5 Waves · progression50,276 · 52.8% win
Survive 25 Waves · progression24,511 · 27.5% win
Survive 50 Waves · progression6,181 · 6.4% win
Survive 75 Waves · progression1,840 · 2.5% win
Survive 100 Waves · progression901 · 1.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6474699 September 2026 — 67 % liked19 September 2026 — 64 % liked29 September 2026 — 74 % liked9 October 2026 — 74 % liked19 October 2026 — 73 % liked739 September 202619 October 2026
5 measurements spanning 40 days, net +6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Oct 2026, 12:4773-1
9 Oct 2026, 12:4674no change
29 Sept 2026, 12:4674+10
19 Sept 2026, 12:4564-3
9 Sept 2026, 12:4567first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.