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💸 PLS DONATE INFINITE

💸 PLS DONATE INFINITE

A Roblox experience owned by Fake.Madness.

TycoonENdonation simulationidle mechanicsbooth customization

Description (written by the developer; not a statement by this register)

💸 PLS DONATE INFINITE is a game where you can raise Fake Robux, donate to others, and earn offline Fake Robux while you're away! 📌 Current Code: NEW 🔒 Next Code: 250 LIKES How to Play: 🎪 Claim a booth 📝 Customize your booth 💰 Receive Fake Robux 💸 Donate to others 🌙 Earn offline Fake Robux 👍 Like & Favorite the game! 👥 Join the Fake.Madness group for perks! ⚠️ Notes: • Everything is in-game only. • Fake Robux have no real value.

Last updated by the developer 30 Aug 2026, 00:08 UTC.

97
playing (measured 30 Aug 2026, 20:50 UTC)
92,064
lifetime visits
85%
liked (80 👍 / 14 👎)
18,100
favourites (196.6 per 1k visits)
17 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9739324530 Aug 2026, 13:50 — 393 players30 Aug 2026, 14:50 — 332 players30 Aug 2026, 15:50 — 331 players30 Aug 2026, 16:50 — 367 players30 Aug 2026, 17:50 — 322 players30 Aug 2026, 18:50 — 341 players30 Aug 2026, 19:50 — 255 players30 Aug 2026, 20:50 — 97 players30 Aug 2026, 13:5030 Aug 2026, 20:50
8 measurements taken within a single day, net -296. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–437 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
30 Aug 2026, 20:5097-158
30 Aug 2026, 19:50255-86
30 Aug 2026, 18:50341+19
30 Aug 2026, 17:50322-45
30 Aug 2026, 16:50367+36
30 Aug 2026, 15:50331-1
30 Aug 2026, 14:50332-61
30 Aug 2026, 13:50393first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 25 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

858886.530 August 2026 — 86 % liked30 August 2026 — 87 % liked30 August 2026 — 88 % liked30 August 2026 — 85 % liked30 August 2026 — 86 % liked30 August 2026 — 86 % liked30 August 2026 — 85 % liked30 August 2026 — 85 % liked9 September 2026 — 85 % liked19 September 2026 — 85 % liked30 August 202619 September 2026
10 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Sept 2026, 13:5185no change
9 Sept 2026, 13:5185no change
30 Aug 2026, 20:5085no change
30 Aug 2026, 19:5085-1
30 Aug 2026, 18:5086no change
30 Aug 2026, 17:5086+1
30 Aug 2026, 16:5085-3
30 Aug 2026, 15:5088+1
30 Aug 2026, 14:5087+1
30 Aug 2026, 13:5186first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.