Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[NEW] Grind a Mob Farm⚔️

[NEW] Grind a Mob Farm⚔️

A Roblox experience owned by Swords and Grind.

TycoonENidlemergeminecraft

Description (written by the developer; not a statement by this register)

🦴 Welcome to Grind a Mob Farm! ⚔️ 🐣 Buy Spawners and start farming! 💵 Convert Loot into Emeralds 🔀 Merge Spawners to unlock rarer ones! 🥚 Build the ultimate Mob Farm! 🌙 Your Spawners keep grinding Loot even while you're away! 💰 ✨ Have fun, and Thanks for Playing! If you enjoy the game, don't forget to 👍 Like, ⭐ Favorite and 🔔 Follow! mob, mob farm, emeralds, tycoon, simulator, sword, swords, merge, chill, fun, idle, spawner, spawners, zombie, skeleton, minecraft, spider, creeper, slime, silverfish, witch, pigman, blaze, ghast, enderman, wither, enderdragon, slash, collect, satisfying, exp, calm, tycoon simulator.

Last updated by the developer 7 Sept 2026, 15:44 UTC.

24
playing (measured 7 Sept 2026, 15:45 UTC)
2,559
lifetime visits
80%
liked (35 👍 / 9 👎)
271
favourites (105.9 per 1k visits)
17 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
7 Sept 2026, 15:4524first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Loot
499 R$
Auto Kill
129 R$
Auto Collect Cash
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8088847 September 2026 — 88 % liked17 September 2026 — 80 % liked7 September 202617 September 2026
2 measurements spanning 10 days, net -8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Sept 2026, 15:4580-8
7 Sept 2026, 15:4588first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.