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[UPD1! + 2x Power Weekend] +1 Summon Evolution

[UPD1! + 2x Power Weekend] +1 Summon Evolution

A Roblox experience owned by gLosu.

SimulatorENSword SimulatorPet CollectionRebirth Mechanic

Description (written by the developer; not a statement by this register)

!! ADMIN ABUSE SOON !! 💎 Evolve your Swords and your summons and become the strongest in the realm! Train your power, defeat powerful enemies, and unlock awesome Sword and Summon evolutions on your adventure! 🔥 🖱️ Click to gain +1 Power! 💪 More Power = Stronger Swords and Summons! 🗡️ Unlock new Sword Evolutions as you progress! ⚔️ Defeat enemies to unlock new worlds! 🏆 Earn Wins and climb the leaderboards! 🥚 Hatch pets for powerful boosts! 🔄 Rebirth to evolve even faster! 👍 Like and ⭐ Favourite the game to support future updates!

Last updated by the developer 14 Sept 2026, 11:29 UTC.

0
playing (measured 14 Sept 2026, 14:00 UTC)
26,258
lifetime visits
79%
liked (100 👍 / 27 👎)
363
favourites (13.8 per 1k visits)
17 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Sept 2026, 14:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Brainrot Overdrive Speedbag
649 R$
Shinobi Chakra Speedbag
199 R$
+1 Drop
199 R$
+3 Pet Equip
189 R$
VIP
149 R$
Golden Ki Speedbag
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to +1 Summon Evolution! · welcome18,929 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

79818014 September 2026 — 81 % liked25 September 2026 — 79 % liked5 October 2026 — 79 % liked14 September 20265 October 2026
3 measurements spanning 21 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 07:3479no change
25 Sept 2026, 07:3379-2
14 Sept 2026, 14:0181first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.