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LOCUST RUN

LOCUST RUN

A Roblox experience owned by Gangbiz.

HorrorENendless runnerchase mechanicobstacle avoidance

Description (written by the developer; not a statement by this register)

RUN. SURVIVE. REACH 10,000 METERS. A high-paced horror experience where the LOCUST never stops chasing you. 🏃 Run as far as you can. ⚠️ Overcome dangerous obstacles. 👁️ Survive terrifying entities. How far can you make it before the LOCUST catches you? Join now and find out! Like and favorite for more updates

Last updated by the developer 5 Nov 2026, 21:22 UTC.

0
playing (measured 10 Nov 2026, 04:00 UTC)
2,042
lifetime visits
87%
liked (13 👍 / 2 👎)
29
favourites (14.2 per 1k visits)
17 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Nov 2026, 04:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultimate runner [50% off]
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Early Bird · progression1,109 · 100.0% win
Death · progression662 · 100.0% win
1000m · progression179 · 0.00% win
2000m · progression48 · 0.00% win
Electrician · other46 · 0.00% win
Do not stare · progression43 · 0.00% win
Slow down! · progression20 · 0.00% win
3000m · progression17 · 0.00% win
4000m · progression9 · 0.00% win
Stargazing · progression8 · 0.00% win
Early Bird 4444 Edition · progression6 · 0.00% win
5000m · progression6 · 0.00% win
Revive · other5 · 0.00% win
10000m · progression4 · 0.00% win
Escaped · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.