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[ALPHA] CASE//ZERO

[ALPHA] CASE//ZERO

A Roblox experience owned by V Forge.

SimulatorENcase openingtradingcollecting

Description (written by the developer; not a statement by this register)

💸 Click to earn PIXELS when you're running low! 📦 Open Cases & collect rare CASE//ZERO items! 💎 Earn SHARDS & open exclusive limited-stock Shard Cases! 🛒 Buy & sell collectibles with other players on the Marketplace! 🎒 Build your inventory, favorite your best pulls & lock valuable items! 😎 Equip your collectibles and show them off around the map! ✨ Pull increasingly rare items from Common all the way to the highest rarities! 📈 Build your collection value and become one of CASE//ZERO's richest collectors! 🔥 Limited stock, rare drops, and new collectibles will be added through future updates! 🔔 Follow the game for update announcements, new cases, items, codes & events! ⚠️ Items and accessories obtained in CASE//ZERO are IN-GAME collectibles only. They are not added to your Roblox inventory and do not grant ownership of the real Roblox catalog item. ⚠️ **THIS GAME IS IN ALPHA. IT IS NOT DONE** tags: case clicker, trading, trade, collecting, collectors, inventory, roll, rng

Last updated by the developer 23 Aug 2026, 01:29 UTC.

0
playing (measured 26 Aug 2026, 12:30 UTC)
584
lifetime visits
71%
liked (10 👍 / 4 👎)
7
favourites (12.0 per 1k visits)
18 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 12:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Instant Case
800 R$
VIP
450 R$
Auto-Sell Items
350 R$
Autoclicker
160 R$
Season 1 Premium Pass
150 R$
Customizable Sign
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME TO CASE//ZERO · welcome336 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

71978426 August 2026 — 71 % liked5 September 2026 — 97 % liked16 October 2026 — 71 % liked26 August 202616 October 2026
3 measurements spanning 51 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 06:1871-26
5 Sept 2026, 12:3197+26
26 Aug 2026, 12:3171first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.