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[⚡] +1 Rizz Per Step

[⚡] +1 Rizz Per Step

A Roblox experience owned by W AURA STUDIOS.

TycoonENincrementalstep-counterrizz

Description (written by the developer; not a statement by this register)

💖 Welcome to +1 Rizz Per Step! 💪 HOW TO PLAY: 🚶 Gain +1 Rizz every time you walk! 🏃 Train on Treadmills to gain MORE Rizz and level up! 🦘 Level up to gain more Jumps. 💪 Jump to new areas and claim Muscles for powerful upgrades! ♻️ Rebirth to jump farther and reach even more areas! 🌍 CURRENT WORLDS: 1 👥 Join our community for updates and more! Think you have what it takes to become the BEST RIZZ MASTER? 😱

Last updated by the developer 30 Aug 2026, 00:42 UTC.

2
playing (measured 30 Aug 2026, 04:32 UTC)
2,552
lifetime visits
94%
liked (34 👍 / 2 👎)
412
favourites (161.4 per 1k visits)
18 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
30 Aug 2026, 04:327first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

OREO Treadmill 1000x
1,500 R$
Bubblegum Treadmill 100x
720 R$
Admin Treadmill 50x
400 R$
Grape Treadmill 25x
240 R$
VIP
150 R$
Mint Treadmill 9x
112 R$
2x Rizz
89 R$
2x Muscles
67 R$
Chocolate Treadmill 5x
64 R$
Starter Pack
16 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,456 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9430 August 2026 — 94 % liked9 September 2026 — 94 % liked19 September 2026 — 94 % liked29 September 2026 — 94 % liked9 October 2026 — 94 % liked30 August 20269 October 2026
5 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
9 Oct 2026, 04:3494no change
29 Sept 2026, 04:3394no change
19 Sept 2026, 04:3394no change
9 Sept 2026, 04:3394no change
30 Aug 2026, 04:3394first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.