Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Conveyor Chaos!

Conveyor Chaos!

A Roblox experience owned by BlockBytes Studios.

TycoonENfactory simulationidle/incrementaltycoon

Description (written by the developer; not a statement by this register)

Build your ultimate package factory! 📦 ⚙️ Buy Conveyors & Build - Purchase new conveyors, create efficient routes, and grow your factory! 💰 Deliver Packages to Earn - Connect your factory to sell pads and turn every package into cash! ✨ Unlock Rare Conveyors - Open crates to discover powerful special conveyors with unique boosts! 🏆 Upgrade & Rebirth - Unlock stronger conveyors, expand your factory, and become the richest builder! 🎮 Build Your Way - Design the perfect conveyor setup and make your packages worth millions! 📈 Earns offline!

Last updated by the developer 21 Aug 2026, 03:05 UTC.

5
playing (measured 25 Aug 2026, 10:49 UTC)
8,292
lifetime visits
78%
liked (143 👍 / 41 👎)
118
favourites (14.2 per 1k visits)
18 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 10:491first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
200 R$
x2 Cash
125 R$
Fly
100 R$
Skip Crate timer!
75 R$
+50 Conveyor Limit
50 R$
Starter Pack
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Novice · progression422 · 100.0% win
First Delivery · other278 · 50.0% win
Upgrades! · progression236 · 0.00% win
Baller · progression224 · 50.0% win
Upgrade 2 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 20 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

78807925 August 2026 — 80 % liked4 September 2026 — 78 % liked14 September 2026 — 78 % liked25 August 202614 September 2026
3 measurements spanning 20 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Sept 2026, 23:0778no change
4 Sept 2026, 22:5278-2
25 Aug 2026, 21:1580first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.