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+1 Smash Glass Speed Escape

+1 Smash Glass Speed Escape

A Roblox experience owned by 67 Glasses.

RacingENracingarcadephysics

Description (written by the developer; not a statement by this register)

💥 SMASH GLASS FOR SPEED! 💥 Think fast. Smash glass. GO FASTER! 🏃💨 Race through challenging glass-filled courses and break your way to victory! The more glass you shatter, the faster you become. But watch out — one wrong move could slow you down! 🔥 Break glass ⚡ Build up speed 🏆 Race to the finish 💎 Unlock upgrades 👑 Become the fastest player Can you shatter your way to the top of the leaderboard? Smash. Speed. Repeat. 💥⚡

Last updated by the developer 12 Oct 2026, 18:19 UTC.

0
playing (measured 23 Oct 2026, 05:00 UTC)
14,637
lifetime visits
47%
liked (55 👍 / 63 👎)
59
favourites (4.0 per 1k visits)
18 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

010513 September 2026 — 10 players23 October 2026 — 0 players13 September 202623 October 2026
2 measurements spanning 40 days, net -10. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Oct 2026, 05:000-10
13 Sept 2026, 04:2210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

100x Glasses
599 R$
25x Glasses
399 R$
Eternal Aura
249 R$
9x Glasses
199 R$
Galactic Aura
199 R$
Resilience Aura
159 R$
64x Speed
129 R$
Electric Aura
129 R$
Fire Aura
99 R$
Water Aura
89 R$
32x Speed
79 R$
3x Glasses
79 R$
Wind Aura
49 R$
16x Speed
39 R$
Glow Aura
29 R$
8x Speed
24 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome8,985 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 11 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

477862.513 September 2026 — 78 % liked23 September 2026 — 78 % liked23 October 2026 — 64 % liked2 November 2026 — 47 % liked13 September 20262 November 2026
4 measurements spanning 50 days, net -31. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 42–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 04:3447-17
23 Oct 2026, 04:3364-14
23 Sept 2026, 04:3078no change
13 Sept 2026, 04:2378first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.