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OINK! [BETA]

OINK! [BETA]

A Roblox experience owned by Dreamforge Games Incrementals.

SimulatorENincrementalidle clickerpiggy bank

Description (written by the developer; not a statement by this register)

🐷 THEY ATE GRANDMA'S CASH. SMASH THEM ALL AND TAKE IT BACK! 💰 OINK! is a piggy bank smashing incremental simulator and idle clicker. Every coin a piggy swallows buds another piggy, so now there are thousands. Grandma is furious. Go get her money back. How to Play: 💥 Tap a piggy bank to smash it 💰 Grab the coins. Crits and combos pay more ⬆️ Buy upgrades so you hit harder 🐷 Unlock 20 piggies, bronze up to FORTUNE 🎁 Open chests and vaults for 40 collectibles that boost your smash 🍀 Luck potions, golden piggies, daily quests and achievements ⚡ Auto smash from Rebirth 1. Earn while you are AFK 👑 Rebirth and ascend for prestige boosts you keep for good 😴 Idle income: coins keep stacking while you are offline 🔨 You cannot kill them. They pop, drop the loot and run off oinking. Smash it, cash it, smash it again! 🧪 FIRST BETA! Expect bugs. Your progress is safe. 👍 Like and ⭐ Favorite, help us hit 100 likes! 🔔 Turn on the bell so you never miss a drop 💬 Join the group for upd

Last updated by the developer 20 Aug 2026, 14:38 UTC.

0
playing (measured 23 Aug 2026, 04:53 UTC)
412
lifetime visits
74%
liked (20 👍 / 7 👎)
18
favourites (43.7 per 1k visits)
18 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 04:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mega Luck
499 R$
Magic Chests!
349 R$
Double Coins
249 R$
Shiny Luck
249 R$
Super Luck
249 R$
More Luck
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Piggy Popper I · progression67 · 0.00% win
Struck Gold I · collection53 · 0.00% win
Born Again I · progression49 · 0.00% win
Key Turner · collection36 · 0.00% win
Born Again IV · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

727573.523 August 2026 — 73 % liked2 September 2026 — 75 % liked12 September 2026 — 72 % liked22 September 2026 — 73 % liked2 October 2026 — 74 % liked7423 August 20262 October 2026
5 measurements spanning 40 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Oct 2026, 05:0374+1
22 Sept 2026, 05:0273+1
12 Sept 2026, 05:0072-3
2 Sept 2026, 05:0075+2
23 Aug 2026, 04:5373first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.