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[GEMS!] Sheep Farm🐑

[GEMS!] Sheep Farm🐑

A Roblox experience owned by Sheepish Studios!.

TycoonENfarmingmergeidle

Description (written by the developer; not a statement by this register)

🐑 Welcome to Sheep Farm! 🐑 ⭐ HOW TO PLAY 🐑 Build the Ultimate Sheep Farm! 🐣 Buy Sheep and start farming! 💵 Turn Wool into Cash! 🔀 Merge Sheep to unlock Rarer ones! ♻️ Rebirth for a permanent Cash boost! 💤 Your Sheep keep working while your offline! 💰 UPDATE 2: 🍀Lucky Blocks! 🐑2 New Sheep 🔄1 New Rebirth 📈2 New Buy Tiers 📊Balance changes UPDATE 1: 🐑5 New Sheep 🔄2 New Rebirths 📈4 New Buy Tiers ⭐Random Events Every 4m

Last updated by the developer 5 Sept 2026, 07:06 UTC.

3
playing (measured 5 Sept 2026, 22:19 UTC)
8,532
lifetime visits
92%
liked (130 👍 / 12 👎)
95
favourites (11.1 per 1k visits)
19 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
5 Sept 2026, 22:194first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

16x Cash!
199 R$
8x Cash!
99 R$
Buy Max
49 R$
4x Cash
49 R$
2x Yarn
49 R$
Instant Processing
29 R$
Auto Collect (Yarn)
19 R$
Auto Collect (Cash)
9 R$
2x Cash
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for Playing! · welcome20,003 · 100.0% win
Got the EVENT SHEEP! · collection28 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

879289.55 September 2026 — 87 % liked15 September 2026 — 92 % liked25 September 2026 — 92 % liked5 October 2026 — 91 % liked15 October 2026 — 91 % liked25 October 2026 — 92 % liked5 September 202625 October 2026
6 measurements spanning 50 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 23:2192+1
15 Oct 2026, 23:1791no change
5 Oct 2026, 23:1791-1
25 Sept 2026, 23:1692no change
15 Sept 2026, 22:2292+5
5 Sept 2026, 22:2187first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.