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Pop the Lock [BETA]

Pop the Lock [BETA]

A Roblox experience owned by More4You.

PuzzleENpuzzlemultiplayerarcade

Description (written by the developer; not a statement by this register)

POP THE LOCK A red tick spins around a padlock. A yellow ball waits on the ring. Tap when they meet. But that's not all, there's still so much more to discover. - 🔓 STORY MODE Every ball you hit earns Coins. Spend them on the skill tree that make you richer and make the game harder. - 🏆 CHALLENGE MODE Climb the leaderboard and prove you can survive longer than everyone else. - 🔵vs🔴VERSUS MODE Compete against other players, use bomb ability to make it more intense! - 👾ARCADE MODE Coming soon! 👍This game is Wi-Fi friendly; it doesn't matter if you have bad or good ping. - Extra You can earn titles and equip them! Titles will be displayed in versus mode and in chat!

Last updated by the developer 18 Sept 2026, 10:53 UTC.

1
playing (measured 27 Sept 2026, 22:15 UTC)
5,059
lifetime visits
82%
liked (23 👍 / 5 👎)
33
favourites (6.5 per 1k visits)
19 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Sept 2026, 22:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
2X coins
125 R$
Second Chance +1 revive
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

VETERAN · welcome3,019 · 100.0% win
LOCK MASTER · progression33 · 0.00% win
[\\ TOP PLAYER //] · progression6 · 0.00% win
BILLIONAIRE · collection3 · 0.00% win
VIP Member · other2 · 0.00% win
SLAYER · progression0 · 0.00% win
SUPPORTER · other0 · 0.00% win
ADDICTED · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8227 September 2026 — 82 % liked7 October 2026 — 82 % liked27 September 20267 October 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Oct 2026, 22:1682no change
27 Sept 2026, 22:1682first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.