Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[UPD 1] Snail Incremental 🐌

[UPD 1] Snail Incremental 🐌

A Roblox experience owned by Forgryn Studio.

TycoonENincrementalidlecollection

Description (written by the developer; not a statement by this register)

🐌 Snail Incremental 🐌 🎲 Roll for rare Snails 🏁 Race around the track to earn Flags ⚡ Upgrade your Speed, Income & Luck ✨ Rare Snails give powerful bonuses 🔄 Rebirth for permanent multipliers 🌙 Earn rewards even while you're offline HOW TO PLAY: 🎲 Roll → 🐌 Collect → 💰 Upgrade → 🏁 Race → 🔄 Rebirth

Last updated by the developer 16 Sept 2026, 16:21 UTC.

2
playing (measured 18 Sept 2026, 22:15 UTC)
2,887
lifetime visits
82%
liked (23 👍 / 5 👎)
22
favourites (7.6 per 1k visits)
19 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Sept 2026, 22:152first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1.5x Speed
199 R$
2x Luck
199 R$
2x Money
199 R$
2x Flag
149 R$
VIP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,150 · 100.0% win
10K Money · progression1,053 · 100.0% win
First Lap · progression921 · 100.0% win
1 Rebirth · progression902 · 84.2% win
Uncommon Slug · collection890 · 84.2% win
Collector I · collection731 · 84.2% win
100K Money · progression430 · 21.1% win
Rare Slug · collection412 · 0.00% win
Collector II · collection245 · 0.00% win
1M Money · progression215 · 0.00% win
Epic Slug · collection187 · 0.00% win
10 Rebirth · progression69 · 0.00% win
Leggendary Slug · collection62 · 0.00% win
Collector III · collection47 · 0.00% win
20 Rebirth · progression24 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

82908618 September 2026 — 90 % liked28 September 2026 — 82 % liked18 September 202628 September 2026
2 measurements spanning 10 days, net -8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Sept 2026, 22:1682-8
18 Sept 2026, 22:1690first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.