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[⭐UPD] Slurp Farm

[⭐UPD] Slurp Farm

A Roblox experience owned by Hayworks.

TycoonENmergefarmingslimes

Description (written by the developer; not a statement by this register)

🧪 Farm Slurp, merge Slimes, and reach the MAX TIER! 🟢 Collect tons of Slurp 💰 Process Slurp and earn Cash 🧬 Merge Slimes into higher Tiers 🥚 Buy more Slimes and grow your farm ⚙️ Upgrade your processing power 👑 Reach the HIGHEST Slime Tier! How far can YOU evolve your Slimes? 🟢👀 ⭐ Like the game for more updates!

Last updated by the developer 30 Aug 2026, 09:29 UTC.

9
playing (measured 31 Aug 2026, 07:20 UTC)
7,840
lifetime visits
84%
liked (51 👍 / 10 👎)
139
favourites (17.7 per 1k visits)
19 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
31 Aug 2026, 07:2010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Slurps
299 R$
Auto Collect
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Baby Slime! · collection23,836 · 100.0% win
MERGE! · progression15,637 · 100.0% win
I'M RICH! · collection2,130 · 0.00% win
Big Slime! · progression1,629 · 0.00% win
SUPER SLIME! · progression21 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 28 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

72847831 August 2026 — 72 % liked10 September 2026 — 84 % liked31 August 202610 September 2026
2 measurements spanning 10 days, net +12. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
10 Sept 2026, 07:2184+12
31 Aug 2026, 07:2072first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.