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Build a Car to Crush Zombies!

Build a Car to Crush Zombies!

A Roblox experience owned by Zombie Car Crusher.

SimulatorENvehicle buildingzombie survivaltower defense

Description (written by the developer; not a statement by this register)

Welcome to Build a Car to Crush Zombies🧟! 🔨 Build your car! ⚙️ Add crazy weapons & defenses! 🧟 Crush waves of zombies! 💰 Earn cash and upgrade your build! 🚗 How far can YOUR car survive?

Last updated by the developer 21 Aug 2026, 06:21 UTC.

32
playing (measured 21 Aug 2026, 14:51 UTC)
4,774
lifetime visits
98%
liked (281,362 👍 / 5,750 👎)
1,269,058
favourites (265827.0 per 1k visits)
19 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 14:5132first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

4x Permanent Luck
229 R$
2x Cash
179 R$
2x Permanent Luck
149 R$
Faster Roll
129 R$
Premium Paint 🌟 [20% OFF]
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome14,495,881 · 70.0% win
Hacker Event 2026 · social7,706,374 · 0.00% win
You defeated the King 1x1x1x1 · progression1,807,261 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

879892.521 August 2026 — 87 % liked31 August 2026 — 89 % liked10 September 2026 — 92 % liked20 September 2026 — 98 % liked30 September 2026 — 98 % liked10 October 2026 — 98 % liked20 October 2026 — 98 % liked21 August 202620 October 2026
7 measurements spanning 60 days, net +11. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–100 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Oct 2026, 14:5398no change
10 Oct 2026, 14:5398no change
30 Sept 2026, 14:5298no change
20 Sept 2026, 14:5298+6
10 Sept 2026, 14:5292+3
31 Aug 2026, 14:5289+2
21 Aug 2026, 14:5187first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
23 October 2026
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16 October 2026
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9 October 2026
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2 October 2026
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25 September 2026
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18 September 2026
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11 September 2026
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4 September 2026
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28 August 2026
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21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.